Several EnRoute tools can create mesh objects. The tools below can all create mesh objects.
A set of common controls is used for each of the tools to control the mesh creation.
Primitives
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Create basic 3D shapes automatically. These elements can be used to create more complex shapes or be used directly.

Primitives Dialogue
When the primitives command is activated, a dialogue window will appear. The first option allows the type of primitive to be selceted.

The remaining parameters adjust the dimensions and surfaces of the primitive.
| X, Y, Z | Coordinates for the location of the center of the primitive |
| Slices | Number of sections either around the circumference of the object or along one axis |
| Stacks | Number of sections along one axis, typically the z-axis, of the object |
| Radius | Half the diameter of a circular dimension of the object |
| Height | Z dimension of the object |
| Size | The dimension along one axis of the object, such as ‘X Size’ |
| Sweep Angle | For the Torus object, this is the number of degrees of the sweep of the object around the ‘outer’ radius |
| Close top or Close Bottom | Define if Cylinders, Cones and Boxes should have surfaces that cover their tops and bottoms |