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Creating 3D Meshes in EnRoute

Several EnRoute tools can create mesh objects. The tools below can all create mesh objects.

Revolve

Spin

Extrude

Sweep Two Rails

A set of common controls is used for each of the tools to control the mesh creation.

Common Tool Parameters

Primitives

Create basic 3D shapes automatically. These elements can be used to create more complex shapes or be used directly.

Primitives Dialogue

When the primitives command is activated, a dialogue window will appear. The first option allows the type of primitive to be selceted.

The remaining parameters adjust the dimensions and surfaces of the primitive.

X, Y, Z Coordinates for the location of the center of the primitive
Slices Number of sections either around the circumference of the object or along one axis
Stacks Number of sections along one axis, typically the z-axis, of the object
Radius Half the diameter of a circular dimension of the object
Height Z dimension of the object
Size The dimension along one axis of the object, such as ‘X Size’
Sweep Angle For the Torus object, this is the number of degrees of the sweep of the object around the ‘outer’ radius
Close top or Close Bottom Define if Cylinders, Cones and Boxes should have surfaces that cover their tops and bottoms
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