Functionality updates
Toolpath Masking for Mesh Objects
Toolpath masking via contours is now available for mesh objects. Similar to relief workflows, users can now limit toolpath application to specific areas of a mesh, providing greater control over machining regions.
Flip Side Offset X/Y Driver Parameters
Added Flip Side Offset X/Y driver parameters to apply coordinate compensation during flipped-side machining operations. This helps correct fixture alignment variations without requiring changes to part geometry.
- Available in Driver Settings (F6)
- Supports X and Y offset adjustments for flip-side machining
Flip Side Offsets in the driver settings menu (f6)
Thread Mill Enhancement
Added support for an optional clean-up pass between hole creation and thread milling operations. This improvement enhances hole accuracy, surface finish, and thread quality, particularly when machining larger diameter holes.
Clean type cut within the Threading toolpath dialog
Engrave Toolpath: Sharp Crossings
A new Sharp Crossings option has been added to the Engrave toolpath. When enabled, the toolpath will no longer plunge deeper at crossing points where two segments intersect, resulting in cleaner and more consistent engraving results.
Sharp crossings option within the Engrave toolpath dialog
With sharp crossings vs without
Pyramid Toolpath: Sharp Corners
Similar to the Engrave toolpath enhancement, a new Sharp Corners option has been added to the Pyramid toolpath, improving corner detail.
Sharp corners option within Pyramid toolpath dialog
With sharp corners vs without
Fixed bugs
- Fixed an issue where Holes to Text objects could not be promoted in the Setup Manager.
- Improved Spiral Down Entry quality for Internal Routing Offset toolpaths on small holes.
- Fixed slow parameter refresh and incorrect object selection retention on the Hub Toolpath Parameters page.
- Corrected the scaling size display so it updates in real time.
- Fixed an issue where scaling adjustments of 0.1% or less were not applied.
- Resolved an issue where the Fillet tool cleared active selections and failed to display the selection box during re-selection.
- Fixed incorrect solid object outlines being displayed after rotation.
- Corrected uneven application of negative offsets in Rapid Texture toolpaths.
- Resolved a condition that could cause 2D Simulation to freeze when advancing to the next step.
- Fixed an issue where Hatch Fill did not correctly fill certain 3D relief areas.