The underbase effect is used to create a "primer" coat of base color that the actual image will be printed on top of.
- A solid underbase is generally used with vector objects and text. It consists of a solid coat of a single spot color, typically white, that follows the contour of the objects above it. The ink is always at 100% coverage. A solid underbase can be the same size as the objects above it, choked down to fit inside the object margins, or bled to extend outside the margins.
- A variable underbase is used with bitmaps and gradients. The density of the underbase varies to match the image above. This allows the color of the media to show through behind a transparent area (a picture, for instance).
Solid Underbase | Original Bitmap | Variable Underbase |
After creating an underbase, the underbase and associated objects are joined together into a compound object. These make use the Underbase Spot Color. This spot color is device dependent, but the vast majority of devices that support underbases use it. If you use a different color for an underbase, it MUST be a Spot Color.
Creating a Solid Underbase
- Select the desired objects.
- From the Effects menu, point to Underbase and select Solid Underbase.
- The Underbase tab appears in DesignCentral.
- The Underbase tab appears in DesignCentral.
- In DesignCentral, select either Choke or Bleed .
- Set the size of the Choke or Bleed in the Choke Distance field .
- Check With holes to make holes in the underbase beneath any holes in the selected objects above.
- Select the color of the underbase from the dropdown list.
- Click Apply.
Creating a Variable Underbase
A variable underbase will still use the same spot color, but it will change the saturation of the ink dependent on the parent bitmap image.
- Select the desired objects.
- From the Effects menu, point to Underbase and select Variable Underbase.
- The Variable Underbase tab appears in DesignCentral.
- The Variable Underbase tab appears in DesignCentral.
- Set the size of the choke in the Choke Distance field.
- Select a Resolution from the dropdown list that the underbase will be applied at.
- Select the color of the underbase from the dropdown list.
- Click Apply.
Making a Vector Object into an Underbase
- Select the desired object.
- From the Arrange menu, point to Underbase and select Make Underbase.
- Select the color of the underbase from the dropdown list and click OK.
Separating an Underbase from the Objects It Was Based on
To make the underbase into a separate object and the objects it was based on into normal objects again:
- Select the compound object containing the object and its underbase.
- From the Effect menu, select Separate Underbase.
- Alternatively, right click the object and select Separate Underbase
Removing an Underbase
- Select the compound object containing the object and its underbase.
- From the Effects menu, select Clear Underbase.
- Alternatively, right click the object and select Clear Underbase
Releasing an Underbase Back to a Vector Object
- Select the objects.
- From the Arrange menu, point to Underbase and select Release Underbase. This will create the object as a normal vector object again.